While I have always admired the team’s ambition to transform one of the greatest shooters ever made – which I’m sure we would all agree is no small feat – I haven’t ever been able to look past the simple fact that it is a remake of someone else’s creative property. How should one honestly critique something that’s free and taken so long to make without undermining that investment? All I can do, I think, is be honest. Likewise, a large number of Half-Life fans have awaited its arrival with great anticipation.
But alas, it is free, and the people who have worked on it have done so with amazing dedication and passion over nearly eight full years. I haven’t been a Black Mesa apologist (but I’m not so sure about Vic), and so I’ve occasionally been on the receiving end of nasty comments from those who believe that it is exempt from criticism. I’m very conscious of what it means to be a critic of Black Mesa, which has been a touchy subject over the years. Even as I write this, I am unsure of what angle I should approach it from.